- Megaman X3 Project Zero Rom
- Mega Man X Zero Hack 2
- Megaman X Zero Hack Snes Download
- Mega Man Nes Rom Hacks
- This Rom hack of Mega Man X3 modifies and edits many aspects of the game to allow Zero to be fully playable. You can Play as Zero anytime except areas where he’s unavailable such as the introduction stage. Zero is able to use sub-weapons, however, is not able to use the Hyper Chip. He is able to air dash.
- This Rom hack of Mega Man X3 modifies and edits many aspects of the game to allow Zero to be fully playable. You can Play as Zero anytime except areas where he’s unavailable such as the introduction stage. Zero is able to use sub-weapons, however, is not able to use the Hyper Chip. He is able to air dash.
Mega Man X6 |
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Also known as: Rockman X6 (JP) This game has unused graphics. |
Megaman X Corrupted is a super Nintendo ROM hack based on the Megaman Series of SNES games.Mega Man X: Corrupted offers many additional hours of fun than the originals did but also encourages you to replay the game over and over.
Notoriously continuing off where the X series should have ended, Mega Man X6 takes place three years weeks after X5, where a Reploid researcher has found a piece of Zero's body, and uses his DNA in an attempt to create his utopian world. Made and released in just under a year, it was understandably not without flaws, and the bad English translation didn't particularly help it.
Megaman X3 Project Zero Rom
- 1Unused Graphics
- 4Regional Differences
Unused Graphics
Armor Oddities
At first glance, X6's armor system would appear to be exactly the same as the one in X5, with one set carried over from the previous game (in this game, the Falcon Armor) given in the intro stage, two more found via Dr. Light's capsules (the Blade Armor and Shadow Armor, each requiring all four parts to be used), and the Ultimate Armor obtainable by code at the title screen.
Falcon Armor, X6 |
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However, there is a fairly revealing (yet barely visible) difference. Whereas in X5, frames of X specific to the Falcon/Gaea Armor did not have 'normal' X underneath them, most likely to save on space…
…However, in X6, all armour specific moves have an underlay of regular X.
Mega Man X Zero Hack 2
X (unseen) |
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X (unseen) |
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This is bizarre, since as mentioned, it is more space efficient to have underlays split into the necessary parts than to have entire sprites if the underlays themselves cannot appear. Indeed, in X4, 'normal' X was always kept below the Fourth/Ultimate Armors, where the former is collected one part at a time, allowing normal X to be seen with armor parts layered on top. With this in mind, it seems likely that a completely customizable armor system was planned for X6, allowing players to use any armor parts obtained in conjunction, as later featured in X8.
This explains the existence of the Shadow Armor's charge shot animation; with its buster part equipped, the charge shot is instead a charged saber slash. If the customizable armor system was implemented, the animation would be visible on the other three parts.
However, this animation can be seen in-game if using the Overdrive part, which gives X or Zero the ability to fire their busters rapidly for a short period of time.
Shadow Armor Subweapons
Megaman X Zero Hack Snes Download
Much like the Gaea Armor in Mega Man X5, the Shadow Armor has weapon color based variants that go unused given the armor's inability to use special weapons. Using GameShark codes will allow the player to switch to the boss weapons' color scheme, but attempting to fire them will crash the game.
Falcon Armor Flying
The frame of the Falcon Armor flying up still remains as a leftover from X5. It is currently unknown whether the corresponding downwards frame still exists.
As one might expect, a frame of Armor-less X exists for this sprite, despite one not existing in X5.
This pre-release trailer shows Falcon Armor once had this upward-flying ability at some point of game development.
Rainy Turtloid
There are unused mugshots for the Nightmare Investigator Rainy Turtloid, but they do not match the mugshot system used in the final game.
Unused Black Zero unlock method
Boss levels in X6 are tied to the number of Nightmare Souls the player has obtained, up to a max of Level 4 at 5,000 Nightmare Souls. If Nightmare Zero is beaten at level 4, Zero is unlocked with the black armor from the previous games, normally only unlockable in X6 with a cheat code entered at the title screen. However, due to an oversight, the final stage is unlocked automatically when the player obtains 3,000 Nightmare Souls, meaning that Nightmare Zero is impossible to fight at level 4 without a GameShark code (300CCF5F 0003 for US version of the game), since he becomes unavailable when the final stage is unlocked. It is also worth noting that when this code is used in conjunction with the cheat below, Zero's armor immediately turns black when the stage clear jingle plays upon defeating Zero Nightmare, as opposed to being enabled once the next stage is chosen.
Zero vs. Zero Nightmare Dialogue
If a Zero vs. Zero Nightmare battle is triggered by using hacks or the Gameshark code, 300CD30B 0000 on the NTSC version, it will re-use dialogue between Zero and High Max - except in one area: Commander Yammark's stage, where it will reveal an unused dialogue in between Zero and Zero Nightmare. This dialogue is a variation of X's, meaning it would be possible for Zero to encounter Zero Nightmare at one point of game development:
Regional Differences
Title Screen
As in X5, the Japanese release's background art of X and Zero was replaced with a generic tech background for the International releases.
US |
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Music
The Intro stage theme gained an electric guitar in the US/EU releases.
US/PAL | |
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Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. |
- May or may not be an oversight, the Mega Man X Legacy Collection 2 re-release discards this change and uses the JP version of this theme universally regardless of the game language change.
Voice Acting
As in X5, some voices (X's charge shot, etc.) were cut from the US/EU releases, though they were fewer this time. The title screen and stage intros were voiced in Japanese.
The Mega Man series | |
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NES | Mega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 • Wily & Right no Rock Board |
Game Boy | Mega Man: Dr. Wily's Revenge (Prototype) • Mega Man II • Mega Man III • Mega Man IV • Mega Man V |
DOS | Mega Man • Mega Man 3 |
SNES | Mega Man 7 (Prototype) • Rockman & Forte • Mega Man's Soccer |
Genesis | Mega Man: The Wily Wars |
Game Gear | Mega Man |
Arcade | Mega Man: The Power Battle • Mega Man 2: The Power Fighters |
PlayStation | Mega Man 8 (Prototypes) • Mega Man: Battle & Chase |
Sega Saturn | Mega Man 8 |
GameCube | Mega Man Anniversary Collection |
PlayStation Portable | Mega Man: Powered Up |
WiiWare | Mega Man 9 • Mega Man 10 |
Windows | Mega Man Legacy Collection • Rockman Strategy |
Nintendo 3DS | Mega Man Legacy Collection |
Nintendo Switch | Mega Man 11 |
Mega Man X | |
SNES | Mega Man X • Mega Man X2 (Prototypes) • Mega Man X3 (Prototypes) |
Game Boy Color | Mega Man Xtreme • Mega Man Xtreme 2 |
PlayStation | Mega Man X3 • Mega Man X4 (Prototype) • Mega Man X5 (Prototype) • Mega Man X6 (Prototype) |
PlayStation 2 | Mega Man X7 • Mega Man X8 (Prototype) • Mega Man X: Command Mission (Prototype) |
Windows | Mega Man X7 |
PlayStation Portable | Mega Man Maverick Hunter X |
Mega Man Legends | |
PlayStation | Mega Man Legends (Prototypes) • Mega Man Legends 2 (Prototypes) • The Misadventures of Tron Bonne |
Nintendo 64 | Mega Man 64 (Prototype) |
Mega Man Battle Network/Star Force | |
Game Boy Advance | Mega Man Battle Network • Battle Network 2 (Prototype) • Battle Network 3 • Battle Network 4 • Rockman.EXE 4.5 Real Operation • Battle Network 5 • Battle Network 6 Mega Man Battle Chip Challenge |
GameCube | Mega Man Network Transmission |
WonderSwan (Color) | Rockman EXE WS |
Nintendo DS | Mega Man Battle Network 5: Double Team DS • Rockman.EXE: Operate Shooting Star Mega Man Star Force • Mega Man Star Force 2 • Mega Man Star Force 3 |
Mega Man Zero/ZX | |
Game Boy Advance | Mega Man Zero • Mega Man Zero 2 • Mega Man Zero 3 • Mega Man Zero 4 |
Nintendo DS | Mega Man Zero Collection Mega Man ZX • Mega Man ZX Advent |
Other | |
iOS/Android | Rockman Xover |